Oh okay, thank you for the reply! I'll try my best then (using my own game engine instead of ren'py)
Viewing post in Does the game have to be fully visual novel?
Word. I mean, most people would call the Zero Escape games "visual novels," even though they have a bunch of very puzzly and gamey puzzles in them. Speaking to the vague nature of the label, interestingly enough (to me personally, at least ... I just find this particular case really fascinating), there are too many people that disparage Persona 3 Portable for being "just" a visual novel - despite the fact that it has exactly the same core gameplay loop as every other version of the game, the exact same story, the exact same level of interactivity and choice, the exact same Tartarus grind, and at least double the amount of content, even when compared to the recent remake. And those same folks rarely call Persona 5 or the aforementioned remake "just visual novels," even though, ultimately, they are like 80% visual novel mechanics with 20% of dungeon crawling sort of ... attached.
Genre labels in games, and by "gamers," are a trip sometimes. But I digress.