You nailed a sombre, pensive sort of vibe - I can definitely envision this in a hub area of an indie rogue-like game :) I especially liked your subtle use of the piano in Dream of a forgotten realm and I think I'm hearing sidechain compression (?) which gives it a satisfying pulse which I thought sounded great. The glassy synth/sound design in Slumbering Creator is also a great addition as well as the snare drum you used (sounds like foley?).
Some constructive criticism is: if you're having trouble removing yourself from loop-hell, perhaps just duck out some layers and play around with adding layers that offer a different articulation, rhythmic patterns, harmonies and even metre (these are the main parameters that might be lacking slightly) - sort of like you're introducing a new character to a story/scene with a different perspective on things to shake it up. I would also say not to be afraid to work from reference points that inspire you if you haven't already - I think it's okay to be unapologetic about experimentation (it really works for me at the beginning of the process personally).
Great work and I'm impressed you composed so many tracks in such a short amount of time, I had a hard time with that myself. Keep it up :D