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Oh, that’s neat! It takes 45% of my total CPU but it does run at full FPS and no audio lag (in Godot 3! I hope Godot 4.3 which restore this perf!)

I really like the way characters move smoothly (although it felt a bit weird to move North across the NPCs, I then realized they were not enemies blocking you).

It would be really cool with proper skills and displaying damage, which is really what prevents me from getting into the game. But I see you keep working on JRPG / tactical battles so I’ll try your other games too!

Thanks for the feedback, that’s really encouraging! I haven’t really looked at CPU usage (this was Godot 3.1ish?) for web exports, so that’s great to keep in mind.