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I enjoyed to see this mix between nonograms and plataformer, however, I couldn't even get pass the first half despite how many times I tried through a couple of days.

The physics of the game make it a bit too complicated to go further from the spikes parts of the map, also the hitbox of the capibara makes some parts really hard to get through, making it almost luck-based since precise jumps are also adding to the difficulty since it looks like the capibara is always running and slipping.

(+1)

Thank you for the feedback! I'm sorry you didn't have the best experience with the game, I've gotten a lot of feedback surrounding the game's platforming. even though this project is a few years old now, it's still getting players. so I definitely want to revisit this project sometime in the future to create a smoother platforming experience. thanks :)