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(1 edit)

Thanks for the play and the review. Enemy balance is something that kind of went off rails due to both the method used to deliver enemies and their attack patterns:

  • They fly in from offscreen at different speeds, not even an universally set speed because I would only figure out to do that after I'd eyeballed the entire level.
  • Their patterns are a basic "shotgun" spread, only a few of which track the player. And I believe I overdid it on the amount of bullets.

So yeah, I would say that balance was rather spray and pray, and that unfortunately held the rest of the game back. As an experienced, not the best but experienced player of those games I'm familiar some tricks like micro and macrododging that do help.  For example, the tactic you used, going fast around the bullet patterns for the cards is actually macrododging, and to a point it was intentional. To a point.

Thanks for the review. If I had had more time with it it would've looked like a fairly different creature, but I greatly overshot my scope this time around.