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Hi, I'm making an endless shooting hack n slash game. I plan on making this game in UE4 with C++. I'm trying to make a low poly character and functional animations. However, my main goal is to be more consistent and trying to reach the end goal and pushing out a ship-able product. So generally the game is going to be simple. Most of the stats will be not the character, but the weapons instead. Each weapon with different projectiles and patterns and can be upgrade-able. Testing how far you can go with the equipment that you picked out from the start.