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Some interesting mechanics, but I had to look for a little while to find them. Clarity is a big issue. Nonetheless, the idea is good, very unique for sure, and my only complaint is the scoring seems awkward, and crafting is confusing. Why add the mechanic where people can steal your fuel cards when destroying your buildings counter plays you much better? Only one actual error, where it says 12 warriors on the back and 20 on the pnp, not sure which is true. Removing your own warriors from the game to remove discontent is a great sacrifice for the theme, along with the general theme of burning cards etc. I like how it mashes mechanics of the eyrie and alliance very well. In short, everything is good except clarity of rules

Thanks for the feedback! The option to steal fuel cards is more to give other players a chance to retrieve specific cards which would significantly help their gameplay, such as anvil for vaga, or propaganda bureau for otters, effectively working as a failsafe

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also, 20 should be the correct warrior count