I hope the tools will be enjoyable. I don't know why most fantasy console developers miss this aspect, but never having to leave the environment is one of the main draws of Pico8 and similar tools, not poking and peeking and doing obscure things that end up just being in-jokes to other programmers. Programming is a craft, yes, but game design is hindered when barriers like archaic programming is put in the way.
Just my thoughts, but I'm still looking forward to this.