I really like the idea of a faction warring against itself! I also think you've done a great job translating individual chess pieces into corresponding root warriors. I do have a couple concerns with the scoring pace, as depending on circumstances I could see it being softlocked (locked into your homeland with a cat/bird/lizard/etc recruiting warriors in all adjacent clearings such that you're forever stuck at 0 vehemence) and I could also see it make massive jumps (via having no other enemy captures and looping white side and dark side captures).
EDIT: I missed a clarification by the author in the project notes, which has addressed my concern about getting homeland-locked above. Again, wanted to say great work, and good luck!!
Viewing post in King's Gambit (Rootjam 2024) jam comments
Hi Ettrian, thanks for your compliments and also for the feedback regarding Vehemence. By the sounds of it, you have correctly interpreted the rules as written on the board (bravissimo!), but I'm guessing you didn't notice the Caveat I put in the project page text:
"Forgot to add the caveat that Vehemence cannot be lower than 2 (so wolves can actually do stuff in rounds 1 and 2)."
This means that even if factions aggressively try to crowd wolves out of clearings, they can still take a few moves per round to start building their Vehemence engine :)
Hope that clears things up! Thanks so much for your interest in this faction, it means a lot to me! 😍🙏🏼