Major props, you've done a great job keeping your faction board clean, clear, and concise. Everything was perfectly clear on the first read through! I also like that you've designed a faction that really leans into the crafting as the primary mechanic instead of a side hustle or a finisher, the two passives are a really special lean into this identity.
I do worry, however, that the faction seems very dangerously easy to stop or even delete from the game altogether. Have I missed a comeback mechanic in the event that your Manufactory is destroyed and you become unale to recruit or rule anywhere?