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Major props, you've done a great job keeping your faction board clean, clear, and concise. Everything was perfectly clear on the first read through! I also like that you've designed a faction that really leans into the crafting as the primary mechanic instead of a side hustle or a finisher, the two passives are a really special lean into this identity.

I do worry, however, that the faction seems very dangerously easy to stop or even delete from the game altogether. Have I missed a comeback mechanic in the event that your Manufactory is destroyed and you become unale to recruit or rule anywhere?

Thanks for the feedback!

The inspiration for the Manufactory was the Cats' Keep token, in that it's the hub of your empire you expand out from and you have to be careful not to let it be destroyed as you can't get it back. I do think you are correct that they might be a bit too easy to stop right now since they start off a lot weaker than Cats.

In future versions I definitely would look into giving them a backup option for if their buildings get destroyed.