Love the animal choice! But FANTASTIC theme here, sacrifice being more of a sacrifice of honour is fantastic as a concept and sets these guys apart!
Also love how you incentivize vagabond hitting!
I especially love the effect of the mouse clan battling in adjacent clearings to the tower!
The balance of honour and dishonour to do things like recruit is super cool! You've also added a way to point shade in the honour system which is super fun.
It'll be interesting to see how you'll balance the order cards since they're the meat of your actions, and since there's so many! But the way you activate these cards for each clan is great!
Only criticism I've got is to see if the rules can be made a little more clear, maybe even including a law page to describe what constitutes a clan, and clear up any interactions of interest that might happen with em. Just since I feel I'd make a lotta rules mistakes here!
Great submission!!