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Hi, I love this game, the story, the ambianc, the characters, it's great. But ... there's just one thing I do not like too much: I know it's a visual novel, but slightly more choice would be really nice. For example, during the "event" that had to disappoint a lot, including me, it would have been nice to choose whether or not to forgive those responsible for our pain, even if afterwards we ended up forgiving, precisely .
Because I find that the forgiveness that our character gives is much too fast. It is lied to by 3 times: the first, the main interest that says 2 thing 2 linked to the event, but the 2nd character says all the opposite, and this for the 2 previous lie. But the main character, although he notices it, says nothing at all. He is really stupid, or of an afflictive naivety ...
It is said that forgiveness is divine, and in this kind of situation it is more than true. This game is so deep, that we are ready to play, so our emotions make the roller coaster XD.
And the fact that his calm so quickly, when, for example, in my character's place, I will have forgiven it's true ... but it will have taken 2 or 3 days at least, given the situation .

I kind of like how its just telling a story right now. I never really liked the balance of choice in these games. There was always too much or too little but I'd rather have too little when it's pretty decently written rather than a good amount of choice with a sub-par story.

Yep