I came here from your post on r/gachagaming.
So far, the biggest issue i found in the game is already addressed in the description for the newest version, that being the filter/sort function.
Next are the things i would consider nice to have that might already be included in the "other QoL stuff" in the description
I feel like there should be a "Recycle All" button for the token tab in the inventory
Adding the mission button be highlighted in some way when there are completable missions
Something that would be nice to differentiate character classes would be great, such as an icon (on the upper left of their portrait maybe?) for their preferred tp gaining action.
I'd also like to see a greater difference between attack and magic for characters specialized in any of them (I don't know how the difference goes later on. If it becomes more pronounced, please ignore this part), as of now, a character with only magic oriented attacks labeled as an attacker only has 40 more mag than atk, that makes it difficult to measure how much stronger their magic is compared to their physical attacks, unless that is a design choice and such specializations are only minor.
It has already been said but most skills are just "do x type of damage to n enemies", maybe adding some secondary effects to skills would add some more depth to the combat besides the stun on weakness mechanic
Other than that, I really enjoy the combat system, reminds me of some early projects I had in my teens. Hope you can continue developing the game and I'll be following it as closely as I can, you got me interested, bud.
:)