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(+2)

Great style & great ideas! Also reasonably formatted with just enough info to get the wheels turning without overloading you.

Personally hoping to run this with select few surviving taverns, each representing a different school of thought. (The players' capitalist hellhole may seem sad compared to the commies next door, or even the free-spirited anarchist sect may be enticing, but maybe they all have some dark secrets of their own...)

May even make some especially risky missions to explore abandoned taverns. Maybe the demon got loose in a tavern housing a large weapon manufacturing facility, opting for a high yield stealth mission, albeit one that's unlikely to produce oil (the demon ate it all by now..). Or any other number of ideas that could be respectfully borrowed from the Fallout games' vaults :)

With that said, some typos I noticed:

  • Page 3: "Reminicient" -> "Reminiscient"
  • Page 3: "Raucus" -> "Raucous"
  • Page 7: "Brass tax" -> "Brass tacks" (unless this is a joke I missed)
  • Page 8: "Dimmensional" -> "Dimensional"
  • Page 8: "Nessesary" -> "Necessary"