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I return to the question of the difficulty and balance of monsters. Found out some interesting things.

I have categorized the monsters as being able to move towards the player depending on the difficulty (Yes/slow and rare movement/No)

From my gaming experience, I will say that the further away the enemies are, the less dangerous they are. This is especially true for enemies such as the biomechanoid (red) due to the explosive projectiles. Surprisingly, on lower difficulties the danger from albinos and tanks increases due to their powerful close combat with good range. In addition, Catman becomes more of a ranged opponent on maximum difficulty.

This was my experiment. A red biomechanoid with the balance of the standard game (not a mod) would most likely kill the player more often in such situations. I tried to describe in more detail my thoughts about this balance. 

Will the difficulty/monster balance remain the same? Or will something change?

I'm actually thinking of removing the reaction time modifier entirely.

Fine. As I understand it, it is this parameter that makes the balance so strange. The remaining parameters on normal and higher difficulties (except for movement speed) are similar to the original game. I note that sometimes when colliding at high speed, enemies lose a few hit points. Apparently this is due to the speed of 1.5. But this is no longer such a significant remark.