Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Day 6 Progress

I took Day 5 off to do some housework and take a one night break. Also since I'm recording the podcast tonight I won't have a ton more time to work on it this evening. Day 6 added more art and a spontaneous little change that might be an interesting gameplay mechanic. First, some more art, in the form of art... for the house walls:


Thinking back to a few days ago I mentioned being able to turn on/off the lights in the game. This was an easy script to add just hook up a new component that turns off the light and the light ring object and voila, interactive lights:


Notice in that screen how the right side is in a bluish hue, which is the final little feature. Most horror games let you turn off the flashlight so I figured why not (even though in most games it is a useless 'mechanic'):


However it might add to some more interesting gameplay other than just exploration. Since I don't really want to add combat this might be a unique mechanic to add to puzzles or even stealth gameplay (though I've played my fair share of unfair stealth based horror games so I'm not sure I like that usage). What about a glow stick or something the player could drop and it was timed? Or objects appearing only under the use of certain bulbs?? Oh the possibilities with something as simple as light! (Project Night Light!!) Onward!