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(+2)

The art is lovely, the poetry is evocative, and this is a really interesting concept overall. I do think as a game, it might be too difficult though - the number of plausible, poetic word combinations for each stanza is so open-ended, that even with the hints, it can be hard to get the exact right phrase (I had to check the solutions multiple times).  Maybe there could be a way to give more progressive hints - like if you had one line correct with the blackouts, something would start to change about the corresponding image, instead of needing all words correct at the same time to get visual feedback? Or maybe just having several options for each stanza that would be "correct" for progression purposes.

Great job for a first jam!

(3 edits)

Thank you so much for the thoughtful feedback! Honestly, we're right there with you about the difficulty -- we spent a while trying to figure out a good balance between too-sparse hints and just outright giving the solution, and even on submission were thinking it was probably still not super solvable (hence the walkthrough inclusion lol). 

Beyond appreciate the alternative ideas you've pitched here, both would make for a much more forgiveable solving curve. Done right, multiple solutions would probably lean far more into that aspect of player-driven creativity, actually. Just updated the jam page to actively invite other suggestions on improving the hint system; turns out fresh playtester perspectives like yours are exactly what the jam doctor ordered :)

Thanks again!