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The backgrounds and foregrounds were really pretty. I slowed down to check them out multiple times. Once it got going, the music was super chill. The sound of cicadas or crickets buzzing gave it immaculate 'summer at dusk' vibes. Aesthetically this was a joy to play. 

I don't think it was worked like this, but it did kind of feel like the music got louder and more instruments were layered on as I collected the cassettes the first time I played. Could be a nice sound/mechanic through-line. 

I would have liked either a counter to see how many cassettes I had collected vs. how many were left, or remove the flying illuminati monster so I could just vibe out collecting them and enjoying the scenery. I just couldn't tell if I was doing well, and I couldn't fully relax and enjoy the art because the monsters would come out of nowhere from off screen. The only time I 'won' was when I just floated in place listening to the music. 

Thank you, I really appreciate the feedback. I was thinking of having it as an endless runner type game with no enemies but I was worried without a danger element it wouldn't be good enough as a game. With more time, some features I'd like to  add would be a menu, track selection, type of gameplay, and different locations to play in.  I'll also definitely consider  showing how many cassettes are left to collect in a more chill version of the game.