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(+1)

Saw you on discord! 

Love the visuals, great integration of the theme. It plays really well too. 

Sound needs some work though. Team up with some audio designers, there are plenty here searching for the next project

(+1)

I actually developed a whole 3D audio system for the project in a day despite not touching audio before. And what did I do with it? By using a single audio clip of gun fire, I distorted it into twenty-or-so variations to use for each one of the guns. Yeahhhh... audio has never been one of my strong points.

But in the end it all worked out since @polymonic made some killer beats for us, allowing me to blast it over my budget attempt at doing SFX.


I've played it again to see what's going on. My constructive criticism here, i'm really trying to help:

You really need to zone in on the sound your next jam. I think it's like 50% of the feeling of the game. 

The biggest issue here is that the background music was so loud, that none of other sounds came through. I'd set background to 0.2. 

I've heard the shooting sounds, but barely, had to really concentrate on it. Other sounds or interactions i didn't hear at all. menu popping up, touching item. EVERYTHING needs a sound. opening, closing, turning. It takes a ridiculous amount of time to setup and to find right sounds, but when you do, it will make the game twice as good imho.