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Nice work! I paused during the boss fight and then accidentally returned to main menu when I came back :(

It did seem that I saw at least a couple rooms if not more more than once through the “run”, and enemies all have a really beefy amount of health, making it kinda feel like a slog. With some upgrades or less enemy health this would’ve been really snappy and fun! Still, what is there is mostly pretty fun and fluid, great job on the different enemy mechanics. Also really liked the swordfish getting stuck in walls :)