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This game is bizarre and I couldn't get past the first two snake turrets which was frustrating. The player animation to attack takes far too long to actually attack the enemy and doesn't fit the theme of bullets for a bullet hell.


Visually this game doesn't look bad and the audio is just fine, some of the voice acting could use some work for the announcer but for a jam it works just fine.

The NSFW stuff of this game feels unnecessary while I understand clothing operates as the health bar of the game I didn't feel like it was needed.

Maybe I am missing more of the game or features I missed out on because I suck at the game but I did not enjoy what I was able to play.

(1 edit) (+1)

Hey thank you for playing!  I haven't done a bullet hell game before so difficulty balance has been a bit of a trick, I certainly didn't mean to make level 1 difficult enough to put people off playing.  I will make some adjustments to try and address that.  The attack animation time is slow at first, there are powerups to make the attacks quicker that I was hoping would add some fun as you progress but it sounds like the main issue is dialing it in early game.  I wanted it to feel more difficult at the start and then get easier as you progress/"get famous" in the show lol.  

The NSFW stuff is unnecessary, and honestly is kind of a test for a system I want to use in another future project (with a character creator menu at the start of the game) and I already had it kind of set up so it was easy to make a smaller version for this game... but at the end of the day I will admit it is just a gimmick.  I thought it would be an interesting change from the usual "death" consequence in video games and I always see non-sexual nudity as fairly benign but I was at least somewhat aware that it might be a point in the negative in some cases lol... 

I will take it back to the drawing board after the jam though, I do want my games to be fun above anything else so that will be my main focus.  I'm in a bit of a time crunch right now but I will try to give your game a play test in return before ratings close.  Thank you for the feedback!