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(+1)

Like the DT64 said, I think the game is interesting but balancing is an issue. Think he said what I wanted to say and you said you had no time so I won't say anything about that here. 

Things I liked:

  • Procedural generated map - It looks quite well done, especially the snaking paths that are already dug out.
  • Keybinding - Not many jam games has it but its a nice addition. 

Some other feedback I would give would be:

  • Have another upgrade for the speed. Or have checkpoints. Feels quite slow now, and after playing the game a few times, I would imagine the player being tired of the top part of the level. As most of the time, the valuable ores are at the bottom and I wouldn't want to spend 30-50% of my oxygen just travelling down.
  • Not sure why it's laggy when I surface on low oxygen. 

Hello, Thanks for the feed back and ideas, the issue with surfacing isn't with oxygen but the fact, i have the map split into sections, that De-spawn and spawn when near,  So when you go up quick the sea surface instantly spawns, and causes an fps drop. (the water surfaces is built in a way that spawns about 260 springs so the process is kind demanding)

Ah I see. The map was mostly loaded alr so I thought there was no loading problem. Didn't think about the water.