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Playing the faction: "Try not running out of fuel". I love this actually 😆. 

I don't think the furnace needs the rule that it's always undefended since it can't be removed, but I love the ability that it does serve. It's such a a big part of your faction's game plan here! 

Feed the flames is SO COOL removing cards from the game permanently! I do wonder how it would go with factions that needs lotsa cards tho, like badgers and eyrie. 

I actually think your mechanics are really smooth, a nice push and pull between discontent and trying to build as much as you can to avoid riots! I don't have much to say about what might need to be changing with these folks, since the mechanics are there, just need testing. 

Thanks so much for the great submission! :)