Playing the faction: "Try not running out of fuel". I love this actually 😆.
I don't think the furnace needs the rule that it's always undefended since it can't be removed, but I love the ability that it does serve. It's such a a big part of your faction's game plan here!
Feed the flames is SO COOL removing cards from the game permanently! I do wonder how it would go with factions that needs lotsa cards tho, like badgers and eyrie.
I actually think your mechanics are really smooth, a nice push and pull between discontent and trying to build as much as you can to avoid riots! I don't have much to say about what might need to be changing with these folks, since the mechanics are there, just need testing.
Thanks so much for the great submission! :)