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(+6)(-1)
  • Simple weather system
  • A bed and a day-night cycle
  • Make nets require more resources to make
  • Catch crabs or other seafood in the nets not just materials
  • A cloth canopy that can serve as a roof connected by two walls
  • Add a seagull that steals fish from the cooking station. Same mechanic as the shark where you can attack it to chase it away and eventually kill it.
  • Physical side effects to eating raw meat or drinking salt water like hallucination.
  • Atmospheric time-of-day events that are rare and dependent on how long you've survived so it feels like a fun "easter egg" for the player, like seeing a small ship in the distance at night and hearing its horn blow or seeing a whale jump out of the water during the day

Also, I don't know if it's possible, but I'd love it if we were still able to gather while the hammer is selected. Anyway, love the game! Simple but addictive!


I totally agree with the extra seafood and the negative side effects to eating raw meat and drinking salt water. I'd personally say that eating too much raw meat or drinking too much salt water would make you vomit (gross, but fairly realistic). Also, it's worth noting that drinking salty beverages will make you thirsty again quicker (hence one of the reasons you have to purify the sea water (there are other reasons like fish poop and bacteria and other gross stuff, but whatever)).

As for the day/night cycle, it looks like it's on the way!