- Simple weather system
- A bed and a day-night cycle
- Make nets require more resources to make
- Catch crabs or other seafood in the nets not just materials
- A cloth canopy that can serve as a roof connected by two walls
- Add a seagull that steals fish from the cooking station. Same mechanic as the shark where you can attack it to chase it away and eventually kill it.
- Physical side effects to eating raw meat or drinking salt water like hallucination.
- Atmospheric time-of-day events that are rare and dependent on how long you've survived so it feels like a fun "easter egg" for the player, like seeing a small ship in the distance at night and hearing its horn blow or seeing a whale jump out of the water during the day
Also, I don't know if it's possible, but I'd love it if we were still able to gather while the hammer is selected. Anyway, love the game! Simple but addictive!