Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Moving around and shooting enemies felt very good, at moments it reminded me me of the feeling of being unstoppable in doom, I like how you have to be mindful on how you spend your energy, especially during the start. The progression is simple but effective. The only thing I would say is that flying seems a bit pointless at the moment as there are very few aerial enemies and no real reason to be in the air also something small- a different font could have maybe helped capture the feel of the game more. Great job overall!

I actually had originally planned two more enemy types which would have both been airborne. Unfortunately I simply ran out of time to get them in. And, yeah, completely agree about the font. It's just the Godot default font! I regret not finding a few moments to change it up but at the time it didn't seem like the priority! Thanks for playing and for your feedback. :)