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(+1)

The art style is very clean and cohesive!

Enjoyed the gameplay, too, understanding that it's something that had limited time for development. Had the same <null> thing happen before I could get my harpoon upgraded enough to make further progress.

Generally agreed about the more player input component: would be nice to have sort of, idk, balance bar or mini-game-styled element for completing the catch of a fish. Two ideas that come to mind are from RPGS, e.g. a bar that you have to move to match the movement of the fish (Breath of Fire III) or a button mash kind of deal where you have to hit the button fast enough before the fish pulls away from your line. Or maybe button combinations?

Either way I think it's a good starting point!

(+1)

Sorry about the <null> bug, glad you liked the game anyway! Love the suggestions, we were actually going to implement similar ideas but we chose to focus on polish (though ended up having a bunch of bugs anyway haha). We actually did this project with only 5 days as we missed the start date haha.

Thanks for playing!