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(+1)

Hi there! Thanks for the feedback!

1. The movement was purposefully obtuse, but I think maybe a little too much.

2. I never came across this in my testing, but found it immediately after the submission deadline ended, go figure! Sorry about this one!

3. Similarly, it worked fine in testing. I was in a rush and my looping system could 100% have been better, if you unfocus the game it loops wrong and sometimes it jumps for no reason, HTML must keep time differently. I'm unsure.

Thanks for playing my game!

(+1)

Cool, thanks for replying! 

About the third point, I think you're right. Maybe WebGL buillds can be annoying some times. My submitted game also have some problems with it.