I was not ready >:(
Legit game; the music and visuals rocked. The only thing I feel holding it back is the difficulty. You had the right idea to blend elements together such as dodging projectiles while also satisfying the condition of having to move, but the room of error for that stuff was just too small. The projectiles needed a bit more spacing, and/or probably a smaller hitbox on the player is needed. One other thing I've noticed that I kept failing the movement check when switching directions, so I think some buffer room is needed to help with that.