Wow, there are a lot of levels! The main mechanic was interesting and the early levels do a good job of communicating core puzzle-solving mechanics.
However, I do think a lot of the levels felt unfair, where you would be killed quickly before even having a chance to get your bearings. Particularly, jumping on a trampoline often meant dying at least once before you could know where it would have you land.
The game looked great, especially the character design of the rabbit in a hat! The void effect was also really well done.