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I really enjoyed the sonar mechanic. Making the player limit themselves based off of risk is really engaging in this type of game. Having to choose between moving in an area you have no idea is safe or not and waiting to move when you know is safe is a fun way to give more options to the player movement by restricting it.

Of the feedback ive received I think you may be the only person to truly understand the risk/reward idea of moving and staying one place which is super cool to see as a developer. Thanks for playing my game and providing feedback!