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Real fun overall, and the art is cute and clean. I appreciate the decision to stick to such a limited color palette, but the enemy projectiles blend in identically to the enemy death explosions in a way that doesn’t really feel fair, maybe an outline or animation or something instead of a simple lighter orange circle would’ve been nice - the other color from the death explosions blended into the background signs, but that wasn’t a gameplay problem so much as just weird visually.

I couldn’t see any reason not to always hold down left click - I had assumed that the fire modes were an either/or thing, so for the first few attempts I had no idea how to do the super jump which is definitely fun - so I wonder if it’d be improved by just always firing without the need to hold down a mouse button?

There’s the things we always wish we had more time for in jams (more enemies, maybe upgrades, etc.) but this is a really great little game, good work!

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Thank you, I really appreciate your thoughtful critique and suggestions. Unfortunately my time management wasn't the best so I couldn't give the game the polish it deserved in some areas. Very nice to see feedback like yours which makes me want to go back and make the game better.

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Yeah I always struggle with the time management part myself, and always, always something breaks last minute that I expected to just work lol

I’d definitely check out an updated version of this if you do end up working on it more :)

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Thanks, will keep you posted :)