I had some frustration with the mechanics, but found the art pretty awesome though maybe the way the player character kinda shakes is confusing.
I also had the nearly constant camera movement jittering, unfortunately. I know when i was spamming spacebar to try to skip the very very long intro it was acting as if I had pressed tab? Like getting this white outline around it:
I wonder if there’s something going on with that that causes jittering to happen for some people? Like it thinks it’s not quite full screen but is. Just a thought, could be waayyyy off base.
The mechanics didn’t ever quite make sense to me around capturing enemies…. in the upper left there’s like a 0/1 square gem thing, is it that you can only capture one enemy? the other is the amount of money you have basically? Figuring out how to actually throw the blue thing to capture an enemy was really confusing and I’m still not sure how it works, it certainly isn’t just hold space until it charges up or shoots out. Part of the confusion was that the enemies turn bluish when they’re low on health, so I thought that was the moment as the page said to do it when they “turn blue.”
And then it was confusing how to place them… is there a time you have to wait? do you click on them in the bottom left? To go through all that and die to friendly fire felt uh not the best lol. But super fair for the bullet hell jam’s theme, really like the idea in theory to count as Consequences. The other thing that didn’t feel great was getting to upgrades and then not being able to afford one of the two options which seemed kind of needless.
I know there’s a lot of good ideas and a good game in here, and something to be proud of, so I hope this doesn’t come across as discouraging. Just, I love games like these and always want to see them succeed the best they can :)