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(2 edits)

Cute little game. Piece of advice for Unity - to avoid soapy pixel sprites click on your sprite in project menu -> in inspector menu set "filter mode" from "Billinear" by default to "Point (no filter)"  -> click apply and image will be sharp. Also I recommend changing Format to RGBA 32-bit to avoid losing colors in a same menu.

Thanks for the suggestion!!! I will keep these in mind!!!