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This game is simple and charming I did have to do a few runs to figure out how to actually get score without being able to shoot back but once I figured it out, the game was relatively straight forward.


I really liked the art as it was simple and charming along with the music which wasn't too repetitive that it was annoying.


I think the snake trail was a innovative idea but I wasn't a fan of how tight it was lots of times I would go backwards on the line accidently when just spawning and lose a life because of it.

As for the seeking enemies my first few runs of the game I had no idea they would seek because they just sat in the corner and did nothing until I read the game page and learned that's how you get score by luring them and getting them to run into a trail. I think there needs to be some way to tell or increase their detection distance so the player understands that's how you get score. 


All things considered a decent game!

Yeah I get what you're saying about communicating the movement range of the enemies. For testing I had circles drawn for the movement ranges, but seeing as they were just literal radiuses of how far they would follow the player for I thought it would be too confusing for having diagetic game elements being drawn outside of the play area (that and a single pixel wide bright colored line is a little ugly lol). But I totally agree it would be helpful to better communicate the movement ranges of enemies when the player has to manipulate the movement of said enemy. Maybe I can come up with some shader that will help with elements like that intersecting with the play area. Thanks for your comment, I really appreciate well reasoned criticism!