Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I was able to beat your game despite it not having an end, I understand this is a jam game and time gets the best of us but here are somethings that I would needed to be fixed or changed in your next version:


Enemy bullets shouldn't send the player flying into the air

Enemy bullets sometimes phase through a platform they are shooting at causing then to fly throughout the map

Enemy collider for the slingshot needs to be raised, instead of the bullet going through the center of the enemy it should hit the entire enemy to disable it shooting

Some platform structures have an edge you cant get over without jumping like your Z shaped platforms

When the player hits the side of a platform they freeze in place I am assuming this is because there is logic in place that says if the player is touching platform player vertical velocity = 0 which makes for some odd hanging options for the player.

Slingshot bullet size could use increasing

Win condition could easily be a a box collider where the stone is in the box we run a win function that changes the screen or does something.


Okay changes/fixes over.


This game is simple and once you kill a good amount of enemys is straightforward to beat for sure. For a first game/jam project I think you did well given how ever much time you gave yourself. Well done on posting a working game!

(+1)

Thank you  for the feedback :)

I wanted to make an ending where Zeus or a Fury appears in front of you and then sends you back to the bottom or something along those lines, I also wanted to do more elaborate textures for the background platforms and Sisyphus and his boulder.

Originally the system for my bullets had their position be changed by transform.position constantly every update depending on the position they were shot from, But i wanted my bullets to bounce off platforms and walls so i changed to be an initial velocity and direction on their rigidbody, which caused some funky stuff like the phasing through platforms you describe, I procrastinated quite a bit with this one.. so that's on me hehehe, the reason the bullets shoot you into the air is because I have them apply a random force in a random direction to the player's rigid body when they collide, it's supposed to be a mechanic, but all of them need a ton of adjustment.

Well, maybe I'll pick this project up again once I finish my finals, once again, thanks for the feedback, I'll take it into account if I do come back to this project.

(+1)

Never give up is the theme for this game and should be for you aswell! Ill keep an eye on this project to see if there are any updates and let you know what I think along the way!