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Awesome game, especially the concept! I think there are two things holding it back:
The 1st level doesn't have any enemies which you can lure into your trail, which obscures the game mechanic a bit.
It feels a bit awkward how the trail doesn't immediately come back after respawning from taking damage. In my play experience this led to more inconvenience than help, as when my invincibility ran out I would immediately go back for some reason and hurt myself again. To be honest I'm not really sure why I did this, but for some reason I just kept doing it without meaning to. I think it would be better for the playable character to always generate the trail so that unusual behavior like mine is more swiftly discouraged.

Super creative and super fun entry. Love the art, love the music, love the concept and story - Well done!

(+1)

Yeah, I wish I had prioritized communicating a lot more information than I ended up with. Like I think not having killable enemies on the first level is good in theory for getting the player used to the gimmick and having low initial tension, but I 100% agree with you that it's just plain confusing and worse off for doing that while not communicating any of those intentions clearly enough. And yeah I probably gotta agree with you on the second point too. Of course the intention was to give a second of downtime for the player to process what just happened when they die, but if the way it's implimented is that confusing then it would probably be better to just have the player be functionally stationary for a second with a respawning animation or something.  

Thanks for your words, I always love well reasoned criticism!