Reporting some issues:
1. Not an issue probably but still want to inform you that JellyHailey animation and picture were opened for me by default probably because it uses assassins data from previous versions.
2. When player exits animation tab that was opened in Annie's Expedition the game returns to main menu. Probably, it would be better if the game sent player back in Annie's Expedition menu in that case.
3. JellyHailey wrong pathfinding in some places:
When I stand in position (A) JellyHailey tries to jump right towards me and falls because the gap is too wide. On the other hand, when I stand in position (B) she uses the rope to succesfully jump on the platform. But then, when I retreat to position (C) she won't jump on that little ledge to catch me. She just walks in place on position (B) or tries to hit me if I come too close.
There is another issue with pathfinding at the bottom of the map. JellyHailey won't jump on the boxes that come from the ground (those that are activated by the lever) but when they are gone back underground if she's still in chasing mode she can make a big jump right up the ledge.
4. Level 14 description needs to be changed now that there's new enemy in it.
5. Regina says Mason's line about Rose and that "I will ask Regina to pay for all her expenses" in level 14.
6. I don't know if this even needs fixing but after being defeated by a shellworm Hailey will ride on it instead of just lying on the ground.
7. If you got too close to a pool of liquid while being defeated by a shellworm it'll die last moments before the restart screen appears so the restart screen won't appear but you'll be in defeated state already.