Wow - a truly clever concept. All video/audio/gamefeel elements perfectly communicated what needed to be conveyed, but what I'm most impressed with is the implementation of your idea and how it affects the gameplay. This feels like a game made up of several good decisions hoisting each other up - from having more than 4 types of hells, to the individual characteristic of each hell itself, to player movement and lack of confounding elements, I could probably go on. Very solid - well done!