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This is well-made and polished! It feels natural to control and the variety and spectacle of the attacks are superb. I do wonder about the shield though - it seems to me that it accumulates corruption faster than any of the attacks would really threaten to, and while I think it could potentially prove useful on phase 7 for dodging bursts of attacks as you get to a new location, it still seems too damaging of an option to choose, unless you know when the wave ends. But I do understand that it's a difficult balance to strike - make it too useful, and it might cheapen the player's experience. So I think you made good decisions in making this game. Well done and very unique and well-executed concept, thanks for creating this!

Thank you for the feedback! Yeah, I actually didn't plan on adding the shield, but I needed something to fit the theme of the game jam, so I decided to add it. The idea of the shield is to use it as little as possible, because the game can be beaten without it.