Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback and your interest in the faction! I'm looking forward to having the opportunity to further iterate on the design. I've come to a similar conclusion as you, that the honor system, while flavorful, is not worth the added complexity and rules overhead, and I intend to phase it out in future versions of the faction. In exchange, I intend to make sacrificing clan warriors the consequence for dishonor, and retool recruiting accordingly. 

While I'm not 100% sure if I'm interpreting your statement about farming sympathy correctly (existing system you would only be rewarded the 1 Honor for removing the sympathy, 1 Honor if WA has no warriors end of turn, but not 1 Honor beyond that unless warriors were removed), it was not by design to encourage a strategic impetus to bully factions off the board and keep them there. That clause is included because I did not like the idea of a faction simply not having warriors on the board hamstring the main scoring mechanism on the faction board, but I agree that there are many ways that can be improved in future iterations.

Regarding the action deck, I have been pleased with the  outcomes of testing, samples I ran with the deck, and also with the spreadsheet version of the probabilities of any particular action or combination of actions. Naturally an intricately designed web of actions like that would always be subject to improvement over time, but I don't think that's too much of a priority at this time.

Regarding the clans, the puzzle of using flexible actions to prepare for the possibility of inflexible ones (the faction learning curve does expect, over time, the player to become familiar with all 12 cards and to track the odds of each appearing) by managing clearing suits via buildings, and also by strategically positioning warriors, is actually something I was pretty proud of in designing, so it is somewhat surprising to hear your distaste for that mechanic. I do intend to more clearly rules-out the functionality of the clan members taking actions, but I'd be interested to hear more of your thoughts on the matter.

Thanks again for your effort, and best of luck to you in the contest!