you send him once in the valley, you are rail roaded to the ruthless route. i don't know what you think is "not true", the ruthless route doesn't start then and there, that's not what i said. but when it's time for the route split, you will be sent down the ruthless route.
At what point? I'm still playing through, but I am skeptical that I will be railroaded into the ruthless route at this point, given that I've put on the ring. Regardless, it didn't jump to the "Ruthless" chapter at the same point it did if I gave a different answer to Argos, which indicates my original point: if you give one answer to Argos, then at the end of Chapter 12 you get an abbreviated/summarized concert scene followed by the timeskip to "Ruthless". If you give another, you still see Asterion brood for a while, but you then get a full concert scene (without hug), and move on to chapter 13 where you put on the rings.
the time jump i refered to is just how i interpreted the 1st ruthless chapter, seeing as it felt like mc was being abusive for way longer than we see play out.
In the case where you *do* jump to Ruthless at the end of Chapter 12, there's not too much "interpretation" necessary--the text suggests pretty strongly that there's been a timeskip of approximately a week.
there were implications of a neutral route but with build 0.5 when the split was first implemented, it simply wasn't there. if you were on the neutral route you would be switched around to the good one. a difference of dialogue is not an indication of a different route. there'd be inumerable routes if we considered each slight variation, and that's simply not useful.
OK, then consider this rephrasing that doesn't say anything about "routes": After sending Asterion out once, if you answer Argos one way in Chapter 12, then at the end of that chapter, you go to the chapter entitled "Ruthless I", where it is stated that the Master continued sending him out to the valley in the week after the concert. Whereas if you answer a different way, you continue on into Chapter 13, where the Master takes an oath that (not technically, but in practical terms) prevents him from sending Asterion out ever again. This is a marked difference in how the game progresses, and is only dependent on how you answer Argos, which I argue should not be taken as a true indication of the MC's intent.