I DO deserve water parks! At least, I hope I do...
This was a really clever idea for the theme. The mechanics are pretty nifty once you get the hang of it, the way the game taunted you was funny, and the sound effects did a great job of selling you being at a waterpark too. The sounds in particular made it feel a bit like Rollercoaster Tycoon, and you're testing out a new coaster build (which I was terrible at, so that also felt similar).
I really would have liked the pieces to stay in place after failing so I could make adjustments though. I'm also not sure what to do with the diamond block you get in level six. I think the idea is to bounce him off it, but can't quite find the right spot for it. My strategy the previous levels was to line up the half piece next to the goal and build backwards, but I'm not sure that works anymore.