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Hiya, thanks for the feedback! Glad you liked the animation and character design - I can definitely understand where you're coming from with regards to getting across the narrative. I think the main issue was the time constraint as we'd planned a narrative that worked with the enemy design then realised it was too late to delve deeper into the story and get it across to the player hence the long description box aha :D. Hopefully , with a longer deadline more time could be spent on getting across a story more effectively. Totally agree with taking timescale into consideration for the next game :D.