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(+1)

I have a pet peeve with games where the dash goes towards the aim direction instead of the movement direction, it makes no sense to me.

the time slowdown when Lloyds explode is neat, but maybe a bit too exaggerated, and at times inconsistent/unpredictable — mostly when dashing through multiple Lloyds, though I also experienced a few occasions where the slowdown didn’t seem to trigger at all.

outside of those nitpicks, this was really enjoyable and well executed! smooth and satisfying gameplay with a simple structure and interesting mechanics — I especially liked the gimmick introduced in “ME ME ME ME”. and I really dig the level title drops, very reminiscent of APE OUT. great stuff!

(+1)

I definitely get the dash aim thing, I had trouble deciding which way to do it. Maybe I should’ve done it the other way.

Thank you for the feedback!