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This was a really good game with a unique idea and a bit of a challenge. I couldn't get past the 7th (I think) level where the bubble went to the right at the start; I got stuck in an endless loop of falling and restarting the level. Or maybe I'm just dumb and didn't figure out the solution. If it was a bug, I took a video of it and can send it to you.

The gameplay was really fun though, and the game itself felt polished. I also really liked the details of the bubble animations and the menu/level selection was very cool. Worthy of a great rating, for sure.

Also, wow. I just noticed that this was a beginner submission, very well done.

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Thank you so much! I really appreciate it. The level is definetly beatable, was there something that was buggy or was it just hard? it should be pretty obvious where to go

This is what I mean, is this supposed to happen? I tried holding down right, as well, but the bubble goes too fast.

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Ok that does not supposed to happen, the bubble should be way slower. It doesn't happen for me so I'm not sure how to fix it but I will try to find why it does that

My guess is that if the movement is done via code, it might not be limited by the frame rate. If you've written the code in the _process() method, try switching it to _physics_process(). I don't use Godot as my main engine, so I'm not completely sure... If you have already done that or if the bubble movement is an animation, then the issue might be somewhere else. It is also possible that I'm experiencing this because of my weird setup. I have a decent 144Hz laptop which is connected to a 60Hz monitor, so that might affect the frame rate and the game's performance on my end. I hope you find the issue! I'll finish the game when it's fixed!

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Thank you, it will get fixed after the jam is over!