thanks for all the feedback and kind words!
the risk/reward of shooting the spike is my favorite part hehe. regarding the stab, the reach might be longer than you think, as the sprite/hitbox is larger on the first 2 frames of the attack. edit: I came back to this when working on the post-jam update today, and yeah I see your point now. I’ll increase the range of the stab a bit.
there’s no pathfinding around the asteroids, just bouncy physics. there’s actually no pathfinding at all, just a simple boids algorithm for the fireflies, which doesn’t even account for the asteroids or jellyfish.
about the looping space, you’re right that it mirrors both axes. Saad and I had some disagreements on this, but I didn’t budge as this implementation was the only thing that made sense to me. it effectively mirrors across the center of the circle, regardless of velocity direction. any other solution would be more complex to implement, and less predictable in my opinion. there’s a subtle hint in the circle shader, as it’s mirrored in the same way that the space loops, though I really don’t expect anyone to notice that detail hahaha. anyway, nice to hear it grew on you!
I thought I fixed that bug with dying on the edge of the void, but I never tested it lol.
and yeah, like Saad already replied, there was supposed to be a love story with the sun — unexpected love between Nothing and Everything. the fireflies were supposed to be the sun’s minions or something like that.
oh and space piano is a great mood for sure — Saad really delivered!