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"Demo Completed" I scored 4,372,440.

The game's pretty fun, just plain punchy arcade-ish bullet hell like we're here for. I like the overall colorful visuals with the bullets which both fit but are super distinguishable. Controls and speed (both with and without focus) of the player ship are perfect. The sequences and bullet speed and overall difficulty are perfect for a jam too, no continue was the right choice so you don't dither while playing, if you want to see the ending then you restart and 1CC the game period, which is very doable.

That's a very cool entry, thanks for sharing.

(+1)

Thank you so much. After the bullet hell jam, I am planning to work on more stages and features as well, as this would contribute to the progression of the story of the game. The game that I made serves as an opening act to my shmup project series “MagiColor Heroes Shmup Project”. The core game for this project will be “Chounijiden: Wonderful Skies (WS)”, which will be another that I am working on aside from ZesTrancer:FoaNW. Since I will be working on these two games, I might prioritize on ZesTrancer:FoaNW (Opening Act of MCH Shmup Project) over Chounijiden:WS (Core Game of MCH Shmup Project). Chounijiden:WS will take several months for me to work on it, so I may start small with ZesTrancer:FoaNW. After all, this is only just the beginning. Long story short, post-jam updates to ZesTrancer:FoaNW will be planned, featuring new stages and features. I will also be working on “Chounijiden:WS” alongside this game.