I put the art on hold today in order to focus on the game mechanics and have decided how I want the game to start: There will be a row of text boxes the player can read by moving further to the right. I actually really like the idea, because it allows the player to experience the story while playing - I think it may be more exciting than just doing a text intro.
It literally took me hours until that text box really worked, but I still have a few problems:
- I have NO idea, why the border on the left and upper side is bigger than the one on the right and bottom - I've tried all sorts of different values but I can't seem to get it to work. If I won't be able to solve this, I will ditch the border, even though I'm really quite fond of the way it looks.
- The intro happens on one room, so the player actually only sees the first text animated and when he/she reaches the next one, the text is already typed out. If I can't find a way to solve this issue, I will probably have a room for every text box (there's only three, so I think it might not be too bothersome).
Also, I have no idea why the gif plays so fast and doesn't display the "i" in comprehension, because it is definitely there when I play the game.
The plan for tomorrow is to try to find solutions for these problems and start properly designing some levels. I've decided to let the art rest a bit in order to definitely be able to submit a finished game.