Thank you. I am always so happy to hear this sort of thing. The kind of stuff I'm into making tends to be pretty niche, so I don't hear from players / readers / etc. very often, but learning that someone has had a genuinely memorable experience with one of my creations helps me keep going.
The confusion and fragmentation are, of course, part of the intended experience. I will say that there is an underpinning narrative that I personally subscribe to, and a few interpretations I've heard that I think are just as valid, but I'm the sort that likes to let people come up with their own readings and don't want to explain too much. I'm a big David Lynch fan (which is probably obvious) so I tend to subscribe to his viewpoint on art, narrative, and mystery - if everything is explained by some canonical "voice of god" / authorial figure, then the mystery dies and the story simply ends. There is nothing inherently wrong with that - there are a lot of excellent stories out there that are neat, tidy, and linear. But I think effective surrealism, and surrealist mystery, is all about trying to get the questions and incongruities of the story to take up residence in the audience's head rent free, and stay there as long as possible.
So, you know, I'm really glad that it had you wondering! And again, thanks for the kind comment!