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(1 edit) (+1)

Pretty solid game all in all. The perspective and the healing bullets made me think of Furi.

Perspective felt a bit unusual, but didn't take long to get used to. Player and bullet hitboxes felt very comfortable. Only one real complaint:

- Special move just copies the behavior of green bullets, sending shots back at the boss and healing you. Felt a bit detrimental to use - has a delay before activating, and you have to let go of the shot button which reduces your DPS. Why not let it reflect purples too, to make it more distinct and practical?

The rest are nitpicks:
- Using J/K/L for abilities wasn't very comfortable. I wish there was a way to use Z/X/C/V, either as an alternate control scheme or by letting the player remap keys.
- Final pattern of the boss can be cheesed by walking to the empty space to the left/right, you won't have to dodge any purple bullets at the cost of some (easily replenishable) health. I suggest making it shoot to the sides in addition to the middle.
- Not seeing the boss' health kind of diminished from the bullet reflection mechanic of greens and special, I didn't even realize those bullets deal damage until after my first play. I would suggest adding a boss bar for this reason.

Not much else to add really. Solid level of quality for a 10 day game. Congrats on finishing the jam!

(1 edit) (+1)

Thanks for playing and for the feedback :)

Tbh I thought I ensured that the final pattern kills you quickly if you try to move to the left or right, but I guess I got to check again lol

And the super doesn't reflect purple bullets as well because the game becomes way too easy then.

It's more a of a tool to use when there's no green bullets around, or if you desperately need health